# Multiplication Quiz

## November 13

## Objective

To gain experience writing programs with random numbers and nested control
structures.

## Task

For this assignment, you will write a program to quiz the user on
multiplication problems. The program will ask the user how many problems they
want to solve, and then generate that many problems randomly. At the end
of the problem, it will tell the user how many problems they got right, along
with the percentage.

## Details

- You should start by asking the user how many problems they want to solve.
- Next ask the user what the smallest and largest numbers they want to multiply by.
- Next, loop as many times as the user requested problems for.
- Each time through the loop, you will need to generate a random problem. This
can be done using
`random.randint`

, passing in the bounds the user set.
- For each question, check if they got it right or not. You should give them
feedback based on this, including the correct answer when they get it wrong.
- At the end of the problem, you should tell them how many questions they got
correct, as well as their percentage (rounded to 2 decimal points).

## Example Run

Here is an example run so that you can see how this program will work.

How many problems? **5**
What's the smallest number? **1**
What's the biggest number? **10**
What's 2 times 7?
: **14**
Correct
What's 3 times 6?
: **21**
No, the answer is 18.
What's 3 times 10?
: **30**
Correct
What's 5 times 9?
: **45**
Correct
What's 9 times 10?
: **90**
Correct
You got 4 out of 5.
That is 80.0%.

## Extra Credit

For extra credit, you can make the quiz ask more than just multiplication
questions, such as addition and/or division. You can either ask the user what
sorts of questions they want to solve, or you can have it randomly pick what
sorts of questions.

## General Requirements

When writing your program, also be sure to:

- Put a comment at the top of your program with your name, the name of
the program, and the purpose of the program.
- Use good variable names (like "speed" and "time" instead of "x" and "y").
- Test your program before turning it in. Double check the answers your
program gives, and check all three difficulty levels!

## Submitting

When you are finished, please submit the .py file for the assignment on Canvas.

Copyright ©
2024
Ian Finlayson | Licensed under a Attribution-NonCommercial 4.0 International License.